This week i added 2 new attacks. I implented the full pipeline from animation in 3ds max (with the CATrig system) to the damage and animator in unity. Also fixed a couple of bugs.
- Attack 1 in the gif is a jump down area attack with explosion effect
- Attack 2 in the gif is a horizontal sword swing
See below a gif of the final result. For next week I plan to refactor the player script a bit to have a better state support