ShockAttack + CameraShake + Bugfixes

This week i updated the shockattack to work without rigidbodies. Previously i used explosionforce function of unity to handle the pushback of the enemies. Now with no rigidbody attached this was not possible anymore. Now I calculate the pushback direction and force to add every frame myself.

I also gave the pushback attack a more powerfull feel to it by blocking the player movement for a period of time and adding a shake effect to the camera.

I also fixed some bugs with the movement/animation/attack.

A video of the finished shockattack.UpdatedAttack

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